He finds himself in an Idolasphere (dungeon) pretty early on in his adventure after arriving to the scene of a mass crime that takes place at a big concert in Shibuya. The protagonist of Tokyo Mirage Sessions FE is Itsuki Aoi. But how engaged will it keep loyal fans and does it do enough to set itself apart from the main franchise? Itsuki Aoi explores some tricky ruins Shin Megami Tensei returns in this spin-off JRPG complete with a new world and cast of characters unlike any in the series. After installation, run the software, and then, used the above keys to activate your software.Reviewed by Mary Billington playing a Wii U on July 30, 2016.Now double click on the setup.dmg file and start the installation process.After downloading, please use RAR Extractor and extract all files.First, Download the X-Mirage For Mac From Below Download Page.How to Download and Install XMirage Mac Edition into Mac OS X? Export recorded video with Hardware encoder or Software encoder.Support Google Cast compatible devices.Whatever you do on your iOS devices can be recorded, then exported. Make demo videos, app design or showcasing, record lessons for students, record iOS games, iOS app tutorials.AirPlay Mirroring makes it simple to project the screen of iOS devices to your computer. Mirror the screen of your iPhone/iPad/iPod touch /Android/Chromebook to your Mac or PC, wirelessly.Change tracks or pause/play with the separate media control bar on Mac/PC.Stream audio from an iOS device and enjoy it on Mac/PC.Create an AirPlay password for your Mac to prevent unwanted users.Turn 1080p in amazing speed, taking airplay mirroring to the next level.The Features of X-Mirage Screen Mirroring Tool For Mac OS? So, if you need the software for mac OS then, follow the below link and download it. Click it once more to stop the recording. Just mirror the iPhone to PC/Mac and then hit the Record icon when you want to start recording. X-Mirage Airplay for Windows makes it extremely easy to mirror iPhone to PC/Mac and record iPhone screen on PC/Mac. The Simplest Way to Record Your iOS Apps in Action, Now Supports Recording from Microphone. For iOS app developers or designers, show your iOS app to the bigger PC/Mac screen for presentation to attract more people’s attention. Employees, businessmen just need to prepare presentations on any iPhone or iPad for mirroring to the Mac/PC when needed. Now teachers can then mirror class material to the computer, then to the projector, smartboard, or HDTV while their fingers are moving on the iPad. X-Mirage turns your Mac and Windows PC into an AirPlay receiver for mirroring whatever on your iPhone, iPad, or iPod screen – apps, games, photos, videos, presentations, websites, and more to the bigger screen. What you see on Mac/PC is what you show on iPhone/iPad/iPad/Android/Chromebook. Support 4K Quad Full HD Mirroring as the desktop screen Mirroring. Record screen, audio, as well as voiceover via Microphone with one click. X-Mirage turns your Mac and Windows PC into Screen Mirroring Receiver supporting AirPlay + Google Cast, which allows you to mirror or cast screen from any AirPlay or Google Cast compatible device such as iPhone, iPad, iPod, Mac, Android, or Chromebook to any Mac/Windows PC.
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The Zack Snyder-directed film stars Henry Cavill as Clark Kent/Superman, Ben Affleck as Bruce Wayne/Batman, Gal Gadot as Diana Prince/Wonder Woman, with Amy Adams, Laurence Fishburne and Diane Lane returning from Man of Steel, joined by Jesse Eisenberg as Lex Luthor, Jeremy Irons as Alfred, Holly Hunter as Senator Finch, as well as Scoot McNairy, Callan Mulvey and Tao Okamoto. I just wanted to try and get it to a length that is work-able.” I’m not JamesCameron who’s like ‘No it’s three hours, suck it!’, which is cool by the way. Because the movie’s long now, long-ish-I don’t think it’s long, but when you get over two and a half hours the studio starts getting nervous. It was really just a function of time, to be honest. Then there’s a little bit longer ending, sort of the ending sequence, and the opening of the movie, the North Africa sequence is really much different. It was in there until very recently, so all of it’s finished. The theatrical version will get the traditional. Superman: Dawn of Justice will also be rated R. We told you about the upcoming Wolverine movie probably being rated R yesterday but it's come out today that the Blu-ray 'ultimate edition' of Batman V. The Batman warehouse rescue, there’s a couple shots of Doomsday that were too intense. After the tremendous success of Deadpool, Hollywood is all about R-rated comic book movies now. “I would say that we didn’t really take out much of the Superman/Batman story because I felt like, you know that’s kind of the movie, but there was some sort of interstitial stuff that surrounds the story, that kind of finishes some of the ideas that we trimmed back, and I think that’s what you get. There’s a little bit of action, there’s a little bit of violence that we trimmed out for the MPAA that we put back. “We call it the Ultimate Cut because to me it’s a deeper dive into that world and there are storylines in there that get fleshed out by the longer version,”Snyder says. Of course, the story there has far from reached its conclusion, and we should be seeing it continue in the game’s upcoming expansions. The modern day story also, as mentioned above, took a nostalgic trip to the past by bringing back Shawn, Rebecca and some other elements we wouldn’t like to spoil here. The game’s narrative parallels to the Norse mythology was smart, and made clever use of the franchise’s signature ‘pieces of Eden’ lore to bind together the story of Odin and Eivor. The base game’s story told a well written, if a tad bit too long, tale of Eivor - a Vikingr arriving with her clan in England. But hey, I’ll take anything over the lore-breaking hoops in Odyssey. Of course, the franchise’s passionate community didn’t welcome the game’s focus on Vikings over, well, Assassins and Templars. Valhalla’s launch was celebrated by Ubisoft whole-heartedly, with it smashing the franchise’s previous records into oblivion. The Tale of Assassin’s Creed's Live-Service Inspired Updates This is important, as the influence of them leaving can be seen directly in the game’s new updates and expansions. However, Valhalla has also seen the biggest tonal shift after its launch in the franchise, with the game’s director and McDevitt leaving the company soon after its launch. For starters, the Assassins are back, even if you don't play as one! The game also manages to weave itself into the framework of the very first game in the franchise. Similarly, there are other major revelations in Valhalla that smartly retcon Odyssey’s many stupid deviations to be more in-line with the original trilogy’s story arc and tone. Remember Desmond Miles, the once modern day protagonist of the series? While he was killed in the aftermath of ACIII, narrative director Darby McDevitt managed to link current protagonist Layla Hassan’s story back to original modern day protagonists. The game expands upon its Witcher 3-inspired RPG mechanics while also managing to connect back into the modern day story that was left hanging in Assassin’s Creed 3. Valhalla's development began its life as an expansive sequel to Assassin’s Creed Origins, with much of the same team returning the game to its roots after Assassin’s Creed Odyssey went in a different direction. Thankfully, game does not require a high-end CPU or GPU. In conclusion, Dragon Ball Z Kakarot runs great on the PC platform. However, there was room for improvement, especially since the game is not taxing at all on high-end GPUs, even in 4K resolutions. Don’t get me wrong, it does not look bad. To be honest, this looks like a polished version of some of the fan-made Unreal Engine 4 projects we’ve been sharing. There are also noticeable pop-ins of objects when you fly around. Its lighting system is also dated, and there are numerous low-resolution textures. Still, and while its 3D models look great, it’s not as incredible as Dragon Ball FighterZ. This does feel like a DBZ game and it’s a joy to explore its environments. Graphics wise, Dragon Ball Z Kakarot looks great, mainly due to its art style. On the other hand, our RTX2080Ti and Vega 64 had no trouble at all running the game. As for 4K, our GTX980Ti came close to a 60fps experience. We were also able to get a 60fps experience at 2560×1440 on all of our three top GPUs. Since there is no option to adjust the quality of Textures, we did not test our GTX690 (which only has 2GB per GPU core). At 1080p/Max settings, all of our GPUs were able to provide a 60fps experience. The game also does not require a high-end GPU. Thankfully, even our simulated dual-core system was able to provide a constant 60fps experience. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Still, this cap is ridiculous for the PC version, and make those cut-scenes feel a bit sluggish.ĭragon Ball Z Kakarot does not require a high-end PC system. My guess is that the 30fps cut-scenes were too GPU-heavy for consoles, which is why the team decided to lock them at 30fps. Dragon Ball Z Kakarot features both 30fps and 60fps cut-scenes. What we really disliked, though, were some 30fps cut-scenes. And, to be honest, we didn’t really mind that specific framerate cap. There is also a Rendering Resolution Scaling setting.Įven though Dragon Ball Z Kakarot uses Unreal Engine 4, we were unable to unlock its framerate. Thankfully, though, there is an option for proper K&M on-screen indicators. Moreover, the game does not use advanced high quality features, such as Tessellation or Ray Tracing. There aren’t any settings for Textures or Effects. PC gamers can only adjust the quality of Anti-Aliasing and Shadows. We also used Windows 10 64-bit, the GeForce driver 441.87 and the Radeon Software Adrenalin 2020 Edition 20.1.2 drivers.ĬyberConnect2 has added very few graphics settings to tweak. Bandai Namco has provided us with a review code, so it’s time to benchmark this new DBZ game and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti and GTX980Ti. For more DBZ guides and FAQs, be sure to check out our wiki.Dragon Ball Z Kakarot is brand new action adventure RPG that will release tomorrow on the PC. That does it for how to play local multiplayer with friends in Dragon Ball FighterZ. If you’re wanting to take on other opponents online, be sure to check out our guide on how to do that in Dragon Ball FighterZ here. The tournament mode allows you to play with up to 16 others and as few as three, with CPU filling in any empty spaces. You’ll now have the option to begin a single battle between you and one other friend, or start a tournament. Simply move your lobby character around there and speak to the guy within the circle. To play local multiplayer in Dragon Ball FighterZ, you’ll need to make your way to the ‘Local Battle’ area towards the back of the lobby. Well the good news is that you certainly can! If you’re here, you’re probably wondering if you and someone else you have over can take part in playing the latest DBZ fighting game together locally. There are a variety of game modes to play, both online and offline. How to Play Local Multiplayer with Friends in Dragon Ball FighterZĭragon Ball FighterZ is finally out in the wild, and fans of the long-running, legendary anime, can once again play out their fantasy DBZ matchups with the power of modern modern consoles and PCs enhancing their experience. He'll play at Billy Bob's Texas.Ī Twitty and Lynn Acoustic Christmas A Twitty and Lynn Acoustic Christmas is a holiday-themed salute to Conway Twitty & Loretta Lynn starring Tre Twitty and Tayla Lynn. After he started uploading his music in 2017, he had a viral song with "Heading South." Bryan has self released two albums, including 2020's Elisabeth, which went to No. Oklahoma native Zach Bryan is an up-and-coming country star who has YouTube to thank for his burgeoning success. All attendees who donate a toy will receive $5 off their ticket purchase at the event. They will have a uniformed Marine to collect toys on-site at the Saturday and Sunday concerts, and they will have a donation box on Friday evening. Take place at Bass Performance Hall through Sunday. FWSO is partnering with Toys for Tots to provide gifts for children who may not be receiving gifts this year. Audiences can wave to Santa as the orchestra conjures a white Christmas courtesy of a magical snowfall. One of Fort Worth's favorite holiday traditions returns when the Fort Worth Symphony Orchestra, special guest artists, and conductor Byron Stripling present Home for the Holidays, featuring a program of Christmas carols and seasonal tunes. The show includes music, comedy, fun, and celebration.įort Worth Symphony Orchestra presents Home for the Holidays The trains depart from Grapevine Cotton Belt Depot through December 23.ĭowntown Cowtown at the Isis will highlight the magnetic charm and wit of Michael Hix. This festive, high-energy Christmas show is bursting with Christmas favorites like "Jingle Bells," "The Twelve Days of Christmas" and more. Claus will also give each child a magical “We Believe” silver bell that reminds them of the spirit of Christmas and of all of the goodness and kindness within them. Along the journey, guests can join in singing along to Christmas favorites and enjoy Santa’s favorite chocolate chip cookies. Claus takes her guests to pick up Santa and bring him to the Christmas Capital of Texas. Guests can experience the magic of Christmas onboard Grapevine Vintage Railroad’s North Pole Express. Grapevine Vintage Railroad presents North Pole Express The event takes place in downtown Grapevine through December 23. The Grapevine Christmas Passport, Elf Adventure, invites guests to learn holiday-themed heritage skills and enjoy making fun keepsakes with classic Christmas cookie cutter crafting and other craft activities. Visitors can also shop for North Pole Express merchandise, toy trains, and more in the General Store, enjoy holiday treats and cups of hot chocolate, coffee, or apple cider. The Grapevine Convention & Visitors Bureau will present North Pole Express Christmas Village, featuring a winter wonderland in the Snowy Christmas Forest where visitors can take a selfie in the snow in Texas. Grapevine Convention & Visitors Bureau presents North Pole Express Christmas Village There will also be visits from two rising country music stars and an MMA/boxing event featuring an appearance by a huge rock band.īelow are the best ways to spend your precious free time this weekend. Thanksgiving weekend around Fort Worth will feature fun new holiday events, including concerts, train rides, and more. Kevin Jones of Exclaim! said, 'Wayne's current stylistic tack of relying entirely on rap metaphors, along with a thematic scope limited almost exclusively to sex and periodic sprinkles of king-of-the-hill braggadocio, leaves listeners awash in an endless streams of exhausting wordplay, with relatively few moments of genuine, smirk-inducing entertainment.' William Ketchum III of HipHopDX said, ' Dedication 4 won’t have the iconic, game-changing longevity that the series’ first two did, but it’s still a snack-sized offering that offers glimpses of the New Orleans youngster who proclaimed himself as the 'Best Rapper Alive' Regardless, seeing Dedication in the title will likely inspire listeners to turn up previous classics like 'Cannon,' 'Georgia…Bush' and 'Motivation.' Jody Rosen of Rolling Stone said, 'This summer, Lil Wayne told a radio station that rap had become 'boring,' and that he prefers to spend time on his skateboard. At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the album received an average score of 60, which indicates 'mixed or average reviews' based on 7 reviews. Upon its release, Dedication 4 was met with mixed reviews from music critics. On September 3, 2012, the mixtape was released for free download on multiple mixtape websites at 12:00PM EST which then got pushed back to 4:00PM EST and was finally release at 4:30PM EST. The mixtape got pushed back again because Cortez Bryant wanted DJ Drama to properly set it up. On August 24, 2012, Lil Wayne announced the mixtape would be released on Augby stating ' D4 aug-30', however on August 30 it was confirmed by DJ Drama that the mixtape would be pushed back to September 3, 2012. On August 17, 2012, Nicki Minaj confirmed that she features on the mixtape. The official artwork was released through Wayne's Facebook page on August 16, 2012. Story on August 14, and he wanted all the attention on 2 Chainz. Lil Wayne later explained he didn't release Dedication 4 on August 15, because his friend and fellow rapper 2 Chainz released his debut album Based on a T.R.U. Maine also said that Lil Wayne would announce the new release date, and ' something special' (which later turned out to be the track 'No Lie' ) by stating ' Announcement and something special will be delivered by today.#stayTUNEd'. On August 15, 2012, Mack Maine wrote that the release date of the mixtape got pushed back to a then unknown date. Wayne then also named three instrumentals ('Cashin Out', 'I Don't Like' and 'Burn') that he had already rapped over. On August 1, 2012, Lil Wayne confirmed the release date of the mixtape when he called into DJ Drama‘s Hot 107.9 radio show. On July 15, 2012, Wayne announced that the mixtape will be released some time in August, 2012 stating ' Dedikation 4 coming next month.' DJ Drama revealed to MTV that Cortez Bryant told him that Wayne ' had been mentioning it and was gearing up', and during a stop of Drake's Club Paradise Tour Bryant told him ' it was a 100% go'. It's also the fourth installment of Lil Wayne's 'Gangsta Grillz' series. It is the fourth installment of Lil Wayne's Dedication series, following its predecessors The Dedication, Dedication 2 and Dedication 3. The mixtape was originally supposed to be released on August 15, 2012, but got delayed several times and was released on September 3, 2012. Rose on that ass, that means back again I hit my Zan so hard Man, I've been practicing I'm going straight to the league, and not by accident Don't get your ass kicked in I'll hoop in Shaqs and Timbs Chit chat with Chris Mintz-Plasse And laugh at Jags and rims T-T-Y-L-ing the labels and L-O-L-ing they friends Hello Hell and Heaven, you haven't heard the half of it Have at it half-happy 30-something year old, broke graduate Over the wave like du-rags, getting paper like dude rap Nineteen, making that "I could be damn near fucking Erykah Badu" rap Girbaud flow is too strapped My screws loose, I'm too slapped Just got this bitch too turnt Just got my nose 2Pac'd L.Dedication 4 is a mixtape by Lil Wayne, hosted by DJ Drama. You can look me in my face I ain't got no worries (I ain’t word) x3 See them shroomies keep me up So I ain't got no worries (I ain’t word) x3 You see money right there Yeah that's (me) right there Yeah that's (me) right there And we ain't got no worries You see pussy right there Redbone mangos right there See them shroomies right there We ain't got no worries D. We are passionate about working hand in hand with our players to help shape the evolution of Age of Darkness: Final Stand, both during Early Access and into the future. Players will have regular access to new information, Q&As, and direct contact with the development team to ensure your feedback is taken into consideration. We are committed to take all player feedback seriously to guide the future of Age of Darkness: Final Stand. “Players will be able to communicate with the development team in our discord channel & steam forums. How are you planning on involving the Community in your development process? “While Early Access is at a lower price to encourage more people to participate in these early stages so that we get the best feedback possible, we anticipate that the game will be priced higher once complete.” Will the game be priced differently during and after Early Access? We will be actively improving the game on a regular basis, so expect frequent updates including gameplay balancing, bug fixes, and new features.” Survival Mode has been designed to be highly replayable, even borrowing some inspiration from roguelites. Build robust defences and enlist battleworn heroes to ensure that light shines again. “Early Access includes Survival Mode where strategic construction, careful resource management, and rapid recruitment are the keys to surviving unrelenting swarms of Nightmares. What is the current state of the Early Access version? We will be prioritizing features, gameplay changes, new content and bug fixes with the community.” The final version of Age of Darkness: Final Stand is planned to have a full campaign mode with an engaging story and expanded gameplay. “For early access we have focused on the foundational elements of the game and the underlying technology that is required to realise the game’s vision. How is the full version planned to differ from the Early Access version? While we anticipate Age of Darkness: Final Stand being in Early Access for at least one year, this may change based on player feedback.” “We have ambitious goals for what we want to get into players hands during Early Access, but game development is as much a science as it is an art. The faster we know something isn't working, the quicker we will be able to figure out why and make the game better for everyone.”Īpproximately how long will this game be in Early Access? Player feedback is essential to ensuring we're heading in the right direction while allowing us to explore different game ideas alongside the people that enjoy playing them. “Age of Darkness: Final Stand is an ambitious project and as developers we believe in working closely with our players to make this game the best that it can be.Įarly Access gives us as developers the opportunity to work with players to get a better understanding of how you play the game and what experiences you’re looking for. Includes a poster-sized fold-out diagram showing the structure of an idealised OpenGL implementation. ISBN 3-X Essentially a hard-copy printout of the Unix manual (man) pages for OpenGL. The Blue Book OpenGL Reference manual, 4th edition. ISBN 978-9-8 A book about X11 interfacing and OpenGL Utility Toolkit (GLUT). The Green Book OpenGL Programming for the X Window System. ISBN 3-1 A tutorial and reference book for GLSL. ISBN 978-9-1 The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V The Orange Book OpenGL Shading Language, 3rd edition. The Red Book OpenGL Programming Guide, 9th Edition. These are commonly referred to by the colors of their covers: The OpenGL Architecture Review Board released a series of manuals along with the specification which have been updated to track changes in the API. The features introduced by each new version of OpenGL are typically formed from the combined features of several widely implemented extensions, especially extensions of type ARB or EXT. In such cases, it could also happen that the Khronos Group's Architecture Review Board gives the extension their explicit approval, in which case the identifier ARB is used. If multiple vendors agree to implement the same functionality using the same API, a shared extension may be released, using the identifier EXT. For example, Nvidia's identifier is NV, which is part of the extension name GL_NV_half_float, the constant GL_HALF_FLOAT_NV, and the function glVertex2hNV(). Įach extension is associated with a short identifier, based on the name of the company which developed it. All extensions are collected in, and defined by, the OpenGL Registry. Vendors can use extensions to expose custom APIs without needing support from other vendors or the Khronos Group as a whole, which greatly increases the flexibility of OpenGL. Extensions may introduce new functions and new constants, and may relax or remove restrictions on existing OpenGL functions. In addition to the features required by the core API, graphics processing unit (GPU) vendors may provide additional functionality in the form of extensions. The details of each version are decided by consensus between the Group's members, including graphics card manufacturers, operating system designers, and general technology companies such as Mozilla and Google. New versions of the OpenGL specifications are regularly released by the Khronos Group, each of which extends the API to support various new features. For the same reason, OpenGL is purely concerned with rendering, providing no APIs related to input, audio, or windowing. The specification says nothing on the subject of obtaining, and managing an OpenGL context, leaving this as a detail of the underlying windowing system. In addition to being language-independent, OpenGL is also cross-platform. As such, OpenGL has many language bindings, some of the most noteworthy being the JavaScript binding WebGL (API, based on OpenGL ES 2.0, for 3D rendering from within a web browser) the C bindings WGL, GLX and CGL the C binding provided by iOS and the Java and C bindings provided by Android. Although the function definitions are superficially similar to those of the programming language C, they are language-independent. The API is defined as a set of functions which may be called by the client program, alongside a set of named integer constants (for example, the constant GL_TEXTURE_2D, which corresponds to the decimal number 3553). Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Īn illustration of the graphics pipeline process Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. (SGI) began developing OpenGL in 1991 and released it on Japplications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. OpenGL ( Open Graphics Library ) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. It retains the traditional form of the name of God, " Jehová" (with the notable exceptions of the Nueva Reina Valera 1990, revision which replaces "Jehová" with "El Eterno" and the Reina Valera Contemporánea, revision of 2011 which replaces "Jehová" with "El Señor"). Even the 1995 New Testament is based on the traditional Textus Receptus despite the fact that the United Bible Societies use modern critical Greek texts as the basis for other translations. The principle behind these revisions has been to remain as close to the original Reina–Valera as possible without causing confusion or misunderstanding. Modern editions often omit the Apocrypha. The British and Foreign Bible Society, the American Bible Society and the United Bible Societies published a total of fifteen revisions between 18 of which those of 1909, 19 are the most significant today and remain in print and a further revision appeared in 2011. For a time, it was known simply by de Valera's name. Among the reasons for the revision was the fact that in the intervening period words had changed their meanings or gone out of use. In 1602 Cipriano de Valera, a student of de Reina, published a revision of the Biblia del Oso which was printed in Amsterdam in which the deuterocanonical books were placed in a section between the Old and New Testaments called the Apocrypha. The 1569 version included the deuterocanonical books within the Old Testament and the 1602 version included the deuterocanonical books sandwiched between the Old and New Testaments. For the New Testament, he was greatly aided by the translations of Francisco de Enzinas and Juan Pérez de Pineda. As secondary sources, de Reina used the Ferrara Bible for the Old Testament and the Latin Edition of Santes Pagnino throughout. The translation was based on the Hebrew Masoretic Text (Bomberg's Edition, 1525) and the Greek Textus Receptus (Stephanus' Edition, 1550). It was first published on September 28, 1569, in Basel, Switzerland. (Earlier translations, such as the 13th-century Alfonsina Bible, translated from Jerome's Vulgate, had been copied by hand.) Jerome, and later an independent Lutheran theologian, with the help of several collaborators produced the Biblia del Oso, the first complete Bible printed in Spanish. Casiodoro de Reina, a former Catholic monk of the Order of St. usr/bin/ld: archiveutils.cpp:(.text+0x486): undefined reference tozip_fread' usr/bin/ld: archiveutils.cpp:(.text+0x40e): undefined reference to zip_close' usr/bin/ld: archiveutils.cpp:(.text+0x3bf): undefined reference tozip_strerror' usr/bin/ld: archiveutils.cpp:(.text+0x39f): undefined reference to zip_fopen' usr/bin/ld: src/archiveutils.o: in function Archive::extract_zip(std::filesystem::_cxx11::path, std::_cxx11::basic_string, std::allocator >, std::filesystem::_cxx11::path)':Īrchiveutils.cpp:(.text+0x336): undefined reference tozip_open' G++ -Wall -std=c++17 -Iinclude -o auto-unlocker src/archiveutils.o src/buildsparser.o src/debugutils.o src/installinfoutils.o src/netutils.o src/patchutils.o src/servicestoputils.o src/tar.o src/unlocker.o src/versionparser.o -lcurl -larchive -lpthread -lstdc++fs Src/unlocker.cpp:283:53: warning: catching polymorphic type ‘class std::filesystem::_cxx11::filesystem_error’ by value Src/unlocker.cpp:266:45: warning: catching polymorphic type ‘class std::filesystem::_cxx11::filesystem_error’ by value Src/unlocker.cpp: In function ‘void uninstall()’: Src/patchutils.cpp:464:22: warning: unused variable ‘mStreamLen’ Ĥ64 | const size_t mStreamLen = memFile.size() Src/patchutils.cpp: In function ‘void Patcher::patchBase(std::filesystem::_cxx11::path)’: Src/tar.cpp:20:35: warning: comparison of integer expressions of different signedness: ‘int’ and ‘long unsigned int’ Src/tar.cpp: In constructor ‘Tar::Tar(std::string)’: G++ -Wall -std=c++17 -Iinclude -c -o src/versionparser.o src/versionparser.cpp G++ -Wall -std=c++17 -Iinclude -c -o src/unlocker.o src/unlocker.cpp G++ -Wall -std=c++17 -Iinclude -c -o src/tar.o src/tar.cpp G++ -Wall -std=c++17 -Iinclude -c -o src/servicestoputils.o src/servicestoputils.cpp G++ -Wall -std=c++17 -Iinclude -c -o src/patchutils.o src/patchutils.cpp G++ -Wall -std=c++17 -Iinclude -c -o src/netutils.o src/netutils.cpp G++ -Wall -std=c++17 -Iinclude -c -o src/installinfoutils.o src/installinfoutils.cpp G++ -Wall -std=c++17 -Iinclude -c -o src/debugutils.o src/debugutils.cpp G++ -Wall -std=c++17 -Iinclude -c -o src/buildsparser.o src/buildsparser.cpp G++ -Wall -std=c++17 -Iinclude -c -o src/archiveutils.o src/archiveutils.cpp |
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